Java Serialization Vs Protocol Buffers Php
Pasolini Scritti Corsair Pdf Printer. A protip by rican7 about php, bson, mongodb, json, mongo, serialization, and protocol buffers.

This article is written in the style of a debate rather than an encyclopedic summary. It may require to meet Wikipedia's and make it more accessible to a general audience.
Please discuss this issue on the. (March 2012) () In, in the context of data storage, serialization is the process of translating or state into a format that can be stored (for example, in a or memory ) or transmitted (for example, across a connection link) and reconstructed later (possibly in a different computer environment). When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of, this process is not straightforward.
Serialization of object-oriented does not include any of their associated with which they were previously linked. This process of serializing an object is also called an object. The opposite operation, extracting a data structure from a series of bytes, is deserialization (which is also called ). Contents • • • • • • • Uses [ ] • A method of transferring data through the wires (). • A method of storing data (in, on ). • A method of, e.g., as in.
• A method for distributing objects, especially in such as,, etc. • A method for detecting changes in time-varying data. Driver Hp Scanjet G3010 Xperience here. For some of these features to be useful, architecture independence must be maintained. For example, for maximal use of distribution, a computer running on a different hardware architecture should be able to reliably reconstruct a serialized data stream, regardless of. This means that the simpler and faster procedure of directly copying the memory layout of the data structure cannot work reliably for all architectures. Serializing the data structure in an architecture independent format means preventing the problems of, memory layout, or simply different ways of representing data structures in different. Inherent to any serialization scheme is that, because the encoding of the data is by definition serial, extracting one part of the serialized data structure requires that the entire object be read from start to end, and reconstructed.
In many applications this linearity is an asset, because it enables simple, common I/O interfaces to be utilized to hold and pass on the state of an object. In applications where higher performance is an issue, it can make sense to expend more effort to deal with a more complex, non-linear storage organization. Even on a single machine, primitive objects are too fragile to save because the objects to which they point may be reloaded to a different location in memory. To deal with this, the serialization process includes a step called or pointer unswizzling, where direct pointer references are converted to references based on name or position.
The deserialization process includes an inverse step called. Since both serializing and deserializing can be driven from common code (for example, the Serialize function in ), it is possible for the common code to do both at the same time, and thus, 1) detect differences between the objects being serialized and their prior copies, and 2) provide the input for the next such detection. It is not necessary to actually build the prior copy because differences can be detected on the fly. The technique is called.